Time consuming, but we kept it as batchable as possible. *painless meaning that the character lead and myself could come up with a course of action and generally write a script to handle the changes. That’s where making proportion changes or rig changes became an issue that we had to brute force our way though. Overall, making changes anywhere in the pipeline was painless* until it hit animation. Our system allowed us to use Maxscript to hunt down the VIDs that needed changing and convert them when they were auto-rigged. Although, we did run into a snag at one point that forced us to re-order the VIDs and even reduce some. You are correct- we had to have the VIDs in place very early. Search Saints Row 2 Caucasian Female Character Creation Saints Row 2 - Beautiful Emo Caucasian Female Character Creation Saints Row 2 - Beautiful. I can see how you do pretty much all of that stuff in terms of art and workflow, but I can’t really imagine how you manage that whole system… for example you must have locked down the “segments” (the VID system?) pretty early, because surely changing that after any decent number of assets were made would be a nightmare, right?Īny pitfalls you encountered when trying to manage all this stuff, or did you implement any nice workarounds for some stuff? My main questions would definitely be about the organisation. Hey guys, thanks for the presentation and videos, cool stuff!
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